Maciej Zieba
Game Math Specialist
2+ years building game systems. Slots, instant games, Class II/bingo. C++, Python, Excel. KrakΓ³w-based.
What I Do
Slots & Instant Games
- Line/ways/cluster systems
- Crash/Mines/Plinko mechanics
- RTP optimization & volatility
- Prize distribution modeling
Class II & iLottery
- Bingo-based game systems
- Draw-based mechanics
- Prize pool structures
- Hit rate analysis
Simulation Engines
- C++ Monte Carlo frameworks
- Python prototyping
- Statistical validation
- Edge-case testing
Excel Automation
- VBA + C++/Python integration
- Dynamic arrays & LAMBDA
- RTP verification tools
- Automated analysis pipelines
Tech Stack
Programming
- C++ (simulation engines)
- Python (automation & prototyping)
- Excel/VBA (advanced integration)
- JavaScript/TypeScript
Game Math
- Probability & combinatorics
- RTP/volatility optimization
- Monte Carlo simulation
- Statistical modeling
Background
Applied mathematician with 2+ years in iGaming. Built game systems for slots, instant games, and Class II/bingo mechanics. Math degree with focus on probability and combinatorics.
Day-to-day: building C++ simulation engines, Python prototypes, and Excel automation tools. RTP verification, hit rate analysis, volatility modeling. Integration of C++/Python with Excel via VBA for rapid testing.
Also into skating, travel, and teaching.
Let's Talk
Hit me up if you want to talk game math, probability, or build something cool.