Maciej Zieba

Game Math Specialist

2+ years building game systems. Slots, instant games, Class II/bingo. C++, Python, Excel. KrakΓ³w-based.

Focus: Slots, instant games, Class II/bingo
Stack: C++, Python, Excel/VBA
Status: Making great games 🎰

What I Do

🎰

Slots & Instant Games

  • Line/ways/cluster systems
  • Crash/Mines/Plinko mechanics
  • RTP optimization & volatility
  • Prize distribution modeling
🎲

Class II & iLottery

  • Bingo-based game systems
  • Draw-based mechanics
  • Prize pool structures
  • Hit rate analysis
⚑

Simulation Engines

  • C++ Monte Carlo frameworks
  • Python prototyping
  • Statistical validation
  • Edge-case testing
πŸ“ˆ

Excel Automation

  • VBA + C++/Python integration
  • Dynamic arrays & LAMBDA
  • RTP verification tools
  • Automated analysis pipelines

Tech Stack

Programming

  • C++ (simulation engines)
  • Python (automation & prototyping)
  • Excel/VBA (advanced integration)
  • JavaScript/TypeScript

Game Math

  • Probability & combinatorics
  • RTP/volatility optimization
  • Monte Carlo simulation
  • Statistical modeling

Background

Applied mathematician with 2+ years in iGaming. Built game systems for slots, instant games, and Class II/bingo mechanics. Math degree with focus on probability and combinatorics.

Day-to-day: building C++ simulation engines, Python prototypes, and Excel automation tools. RTP verification, hit rate analysis, volatility modeling. Integration of C++/Python with Excel via VBA for rapid testing.

Also into skating, travel, and teaching.

Let's Talk

Hit me up if you want to talk game math, probability, or build something cool.